![]() He set up security cameras, some of which could be set up on the floor. The Neighbor was able to spot the player in their own house, though he couldn't catch them there without a glitch. During a chase, the Neighbor would throw bear traps to trap the player, and tomatoes which would tint the player's screen red for a few seconds and obscure their vision. The Neighbor could be distracted by throwing items, which would lure him to that location, or by ringing the doorbell or breaking a window. There was no basement or ending in this version, opening the door would an reveal empty room under the stairs. #Online hello neighbor alpha 2 free download code#From here the player could remove the board on the basement door, put a code onto the combination lock, and unlock the copper lock. Pre-Alpha can easily be beaten by simply getting the hammer or crowbar and getting the copper key or lockpick. The televisions and radios had the same sound, a fast talking Spanish announcer advertising a bank. ![]() Additionally, the Neighbor would place furniture barricades that could be knocked over. One of the rooms had its doors barricaded by a fridge and a table, preventing the player or Neighbor entering normally, though they could've broken the window to gain access. The Neighbor's house had two layouts, which affected the placement of items and the accessibility of rooms. The player's own house had a few empty inaccessible rooms, and one room containing a bed and an empty hallway containing the front door. It only contained one floor, with the stairs to the next floor blocked by a pile of furniture. In this version, the Neighbor's house was blue, and pretty large on the outside. Pre-Alpha was the third version of Hello Neighbor and the first to be released publicly. ![]()
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