![]() ![]() ![]() Recommended to set all weapons in the same weapon group and linked when using this build. This is particularly useful for AI control who can then reliably flicker the Fortress Shield system off just long enough to fire a salvo before snapping it back up, producing maximum survivability with some damage threat. The two small universal mounts can be fitted with Light Mortar or additional Point Defense Guns in order to sync up the one second firing delay with the built-in Flak Cannon. Suggested Loadouts and Strategies AI Fortress Shield They can occasionally be found in the Hegemony Military markets. These somewhat rare finds are highly prized as the best defensive, body-blocking escorts available. Its unique Flux Shunt hullmod allows it to keep its Fortress Shield ship system up indefinitely, making it virtually invulnerable while doing so (although Combat Readiness degradation will still eventually disable or kill it). The Monitor is a heavy high-survivability frigate. Ko Combine maintains that when positioned correctly in a combat situation and supported by strike-craft - as the anvil and hammer, respectively - simulations demonstrate that the Monitor significantly enhances convoy survivability against the average pirate attack. Several dramatic failures in convoy protection patrols were explained by Ko Combine public relations representatives to be the fault of improper tactics employed by convoy commanders. Though its experimental nature is perhaps a sign of the innovation that eras of turmoil seem to inspire, whether the Monitor's radical defensive focus is a boon or pitfall remains an issue of some contention. ![]() Indeed, the Monitor makes up for a lack of maneuverability and concentrated firepower with the ability to withstand prolonged bombardment from enemy ordinance unseen in hulls of similar tonnage. It features turret mounts angled to provide wide interception arcs and a unique 'flux shunt' modification to its integrated power systems specially constructed to relieve flux generated by shields. Launching in a lower windowed aspect ratio is not available from the launcher as the options I am able to access are: 1024x768, 1360x768, an 1366x768.An oddity among ships, the Monitor is the result of the line of thought that 'sometimes the best defense is indeed the best defense'. If worse comes to worse, I can always just memorize the player menu shortcuts. Very true, but users are not notified about this so people will rarely know. #Starsector game window too small windowsProbably It worked on windows 10, hopefully it carries over to 11. I think having it launch in fullscreen would resolve the obscured view issue with the top bar. Yet to test/see that tho You might know this already, but ctrl + shift + escape opens the task manager too. This is likely due to the windowed mode accomodating the GNOME3 top bar and having to push itself down a bit. The only issue is that the lower section of the screen (containing the player menu) is obscured. My mouse is locked to this program area when StarSector is focused, and I am unable to manipulate its position.Īlternatively, when the game launches in windowed mode, this is the result:Īs you can see, it is entirely playable. If Alt + F11 does not work for the game, make the game window inactive, use delayed scaling via Ctrl + Alt + F11 or via the Scale after 5 seconds item of the. #Starsector game window too small fullWhen the game launches into full screen, the display for Starsector defaults to having its top and left more-or-less in the middle of my screen. For whatever reason my Screen Print wasn't able to capture the GNOME3 top bar. Conquest starsector build ssd1306 micropython font size Conquest is a fine ship, perfect for wrecking cruisers and below due to its speed and maneuverability. No, unfortunately that is the game running in full screen. ![]()
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